Again, something I would expect to be ironed out down the road when optimization time comes.Italian-based studio Stormind Games came onto the scene in 2016 alongside the announcement of Remothered: Tormented Fathers, a decent survival horror game that eventually found its way onto the Switch. Only other thought currently is that there was a LOT of stuttering the first time anything happened: a new enemy appeared, a new attack happened, the first time breaking a crystal, etc. This is really only demo-specific, but I appreciate the narration to dump us into the middle of the game with some stuff going on, rather than just whatever the normal start of the game is. Making the timing window bigger or just improving the control of aiming would help with this. I sent this feedback in-game as well but the sliding-wall shooting puzzles were kind of annoying on controller (likely for the reason above). space-fire-butterfly-fairies, they let me know which is the side path without having to backtrack, because I have to compulsively go down all side paths. Using a controller (Xbox), the attacking with right stick felt fiddly - I would have expected it to always aim the attack the direction on screen to match the direction of the stick, but it seemed to mostly just attack the way the left stick was going. It felt pretty fun, I like to look, and so far the setting / characters. I'm hoping the crashing will be ironed out (obviously) but just wanted to give a few notes before moving on to the next demo. Hello! Overall, despite it crashing before too far, I enjoyed my time.
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